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The player can restock on ammunition by using wall-mounted terminals that dispense weapon energy, or by picking up certain items in the game environment.

The game's single-player campaign consists of around 30 linear levels, divided up into eight distinct missions.

Raven Software released an expansion pack to the game in May 2001, while Wildstorm adapted the story for a short graphic novel in July 2000.

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Missions have different objectives, from retrieving a particular item and accessing computer systems, escorting a friendly character through hostile territory, or destroying vital ship and station components.

Enemies come in multiple forms in the game, often as Star Trek species such as the Borg and the Klingons.

The Hazard Team is tasked with protecting Voyager as repairs are made, and investigating the cause of their entrapment.

Elite Force was one of several Star Trek games announced after Activision secured the license to Star Trek video games from Viacom in 1998.

The player character possesses numerical values for their health and armor, which are displayed on the game's heads-up display.

As the player character takes damage from non-player characters and certain aspects of the environment, both values will decrease; when the health value reaches zero, the player character will die.Armor lessens the impact to the player character's health from hostile action, but once depleted the player will be more susceptible to damage.However, both armor and health can be restored by using wall-mounted terminals or from receiving assistance from certain friendly non-player characters such as the Doctor.Aspyr Media was responsible for porting the game to the Mac OS platform.Elite Force was later ported to the Play Station 2 console by Pipe Dream Interactive and published by Majesco Entertainment on December 11, 2001.As they are often key to the story, friendly characters must not be killed in combat except during scripted events.

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