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In almost all variants, the player without pieces remaining, or who cannot move due to being blocked, loses the game.

Uncrowned pieces (men) move one step diagonally forwards, and capture an opponent's piece by moving two consecutive steps in the same line, jumping over the piece on the first step.

Multiple enemy pieces can be captured in a single turn provided this is done by successive jumps made by a single piece; the jumps do not need to be in the same line and may "zigzag" (change diagonal direction).

From the standard starting position, both players can guarantee a draw with perfect play.

Draughts is played by two opponents, on opposite sides of the gameboard. A move consists of moving a piece diagonally to an adjacent unoccupied square.

If a sequence with a capturing wolf and a sequence with a capturing man have the same value, the wolf must capture.

The main difference with the other games is that the captures can be made diagonally, but also straight forwards and sideways. The rules come from international draughts, but board size and number of pieces come from English draughts.

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In international draughts, kings (also called flying kings) move any distance along unblocked diagonals, and may capture an opposing man any distance away by jumping to any of the unoccupied squares immediately beyond it.

Since jumped pieces remain on the board until the turn is complete, it is possible to reach a position in a multi-jump move where the flying king is blocked from capturing further by a piece already jumped.

One player has the dark pieces; the other has the light pieces. If the adjacent square contains an opponent's piece, and the square immediately beyond it is vacant, the piece may be captured (and removed from the game) by jumping over it.

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